Statement

Arucas

Charlie Five aka Chr5, Tenerife (Spain) is an artist, entrepreneur, musician and multifaceted graphic designer. He has been making digital art, animation and code art (generative art) for the last decade.

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When I was ten years old I got my first 8bit computer. Besides playing and having fun, one of my great illusions at that time was to create a video game. I got to draw some sketches back then. I also dared to program in basic language and I created some sketches that were forgotten.

Twenty years later when I studied art, some of my concerns were directed towards the construction of identity, the search for virtue as a human being and how the geometric world around us affects us in that search: how the mechanics, machinery and rationality of the operating system prevents us from achieving virtue.

Currently I am a digital artist and crypto-artist pioneer in the Canary Islands in generative art and crypto-art. In my work I combine mathematics, programming code, indigenous art and video games.

Recover the indigenous gaze

The sacred gaze of our ancestors is a gaze full of respect for nature. Preaxial cultures, mainly animistic, recognized the soul in all things. This sacred or religious look at nature made it something respectable. Something with its own will. Faced with the commodification of the world, the indigenous gaze allows me to recover the primitive, magical and animist gaze, a gaze that is necessary for us to achieve a balance.

And first steps in art consisted in exploring the indigenous identities of the inhabitants of the Canary Islands through the vegetal symbols in plants and animals.

Generative Art: the world as a labyrinth

Another characteristic of our world is that we live in the saturation and complexity of information. This excess of information is a double-edged sword. The silver lining has to do with the fact that we have never had so much knowledge freely available at our disposal. The flip side of this abundance is that we need the right tools to interpret and navigate all this informational complexity. This excess can saturate us and prevent us from properly interpreting reality. The concept of reality is currently subject to the imperatives of information. In this sense, my interest lies in making visible aspects of our world that can facilitate its understanding.

In 2015 I began to take the first steps in this direction through my generative art work Binary Structures. Binary Structures is a creative game through generative art with processing.org that visualizes a random series of simple 0’s and 1’s using colored lines. This exercise helps me understand how to go from a basic data to a visualization.

Robots in the dialectic of the rational

The world that we have lived in is a constructed, built world, a rational world directed by architecture and efficiency. Architecture defines space and this structures our mind. That geometric reality contrasts with the intimate architecture of our body, our emotions and our instincts.

My new collection WeRobots reflects on the dialectic of the rational and the irrational in the human being. This contradiction is represented through architecture and the body. Why do we inhabit a geometric world if our body is organic? How would that subject be totally adapted to the constructed world? What kinds of things do robots dream about?

Exhibitions